Pumpkin Stems, Melon Stems, Cocoa Pods, and Banners do not make a sound when placed. Weighted Pressure Plates are the only blocks in this category that are mined with a Pickaxe instead of an Axe. Redstone Wire and Nether Wart do not make a sound when placed.ĭiamond blocks and emerald blocks are not metals in theory, but they actually make metal sounds. Jukeboxes are the only blocks in this category that are mined with an Axe instead of a Pickaxe. Lily Pads have unique placing sounds Wheat, Carrots, and Potatoes do not make a sound when placed. Categoryįire's destruction sound is random.fizz instead of dig.cloth. This list is incomplete you can help by expanding it. All default sound events, the sounds they use, the category they belong to, the subtitle that plays at that event, and the in-game events they are triggered by are listed in the following table. Any sound event that lacks an in-game event can be played only with / playsound. A few valid sound events aren't included in sounds.json, while others don't have an in-game event associated with them. Two sound events may share the same sound file, but correspond to different in-game events and/or belong to different sound categories. If undefined, defaults to "sound".Īn example of a pre-1.10 sounds.json can be found here.ĭinnerbone's pre-1.10 specifications can be found here.Ī sound event is linked to one or more in-game events.
True if the sounds listed in sounds should replace the sounds listed in the default sounds.json for this sound event. (To get a different namespace than minecraft the file must be under a different namespace not defining it here.) All default sound events are listed in the table below. The name is usually separated in categories (such as ).
sounds.json should be located at the root of a resource namespace ( assets//sounds.json), and it defines sound events in that namespace ( assets//sounds.json defines sound events in the namespace namespace.). Sound events are identified with ResourceLocations. This JSON defines sound events, and defines which sound files they play, the subtitle, etc. The literal file on disk that is played: an. The sliders in the sound settings GUI represent these categories. The category of the sound, for example player, block or simply master. Examples include minecraft: or botania:spreader_fire.